This directs the player from point 'A' to point 'B' using a map marker, so it is clear where one has to go, yet while this is fun at first, it gets incredibly tiring running back and forth between the same scenarios over and over again. It is understandable that the developer could not re-create all the villages featured in the game, but this is somewhat of a step-back compared to its predecessor. The elephant in the room is that the game plays with a fixed camera angle similar to the original Resident Evils. The player is no longer aimlessly running around a barren village in a 3D sandbox, but is instead exploring a larger, more varied world map. Ultimate Adventure mode serves as the main one of Ultimate Ninja Storm 2, and the play style of this greatly varies from the original. Typically, many of these characters are locked at the start of the game and need to be gained by fighting through the nine-chapter Ultimate Adventure mode. The roster of characters has vastly expanded from the original 25 and now features 42, including new characters featured at the beginning of the Shippuden arcs, such as the Akatsuki. The player no longer has to mash a bunch of random buttons to execute their Ultimate Jutsu in fights, and this allows for fights to flow more freely. While the visuals haven't changed that much, work has evidently been put into refining and re-balancing many of the fighters and controls.
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